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DFG Exclusive Review Summary
A very good game, far above average & recommended.
- A few decent callbacks to the movie that aren't too terribly forced
- There's always something, no matter how simple, to do
- Progress slows down fairly quickly
- Even with the minor tweaks it's very much just another idle clicker
Do the Worm
The entire point of Office Space: Idle Profits - aside from tickling the nostalgia center of fans' brains - is to install Michael's worm in the various offices at Initech and rake in the dough.
If you've played a clicker before you probably know the drill. If not, here's how you can maximize your profits.
- Always expand. Whenever you have the ability to 'infect' a new floor, do it. The higher (or lower, depending on the building) the floor, the more cash you can earn from it. Of course it takes longer to earn from more valuable floors, but it all adds up.
- Level-up floors when you can't spread to new ones. By spending more cash you can make already infected floors produce even more money, and produce it faster.
- Buy upgrades. The upgrades you acquire provide passive bonuses to your earnings - from hiring interns that auto-tap for you to boosting the production of every floor in the building. These are especially useful once you've accessed more floors.
- Don't forget about your employees. Every 6 hours of real time you can randomly draw an employee photo. If it's new, they get added to your roster. If you already have them on the team, they gain experience and can possibly level-up.
- Make sure everyone is working. Every employee has some sort of passive buff they can bring to the building. Some of them increase profits for the room they're in, others will increase the productivity of the rooms around them. Regardless, they're all useful in some capacity so don't squander their potential!
- Check in on your employees from time to time. Along with those passive bonuses, employees can also straight-up give you stuff. Keep an eye out for speech bubbles floating over their heads. If you see one, tap it to collect some sort of reward - usually money or premium currency.
- Earn those promotions. As you gather more and more money, you'll start to gain ranks. For example, you can go from an intern's assistant to a manager with enough time and cash. Each promotion earns you extra money, and sometimes even unlocks new features.
- Check out events. Events open up fairly early on and are a great way to earn, you guessed it, more money. Completing events can yield goodies like character packs, and they're separate from your main office so you don't have to worry about splitting your resources.
Movie References Abounds
There's nothing about Office Space: Idle Profits that stands out among the clicker crowd, but it does make references to a pretty great movie from time to time. Whether or not that's enough depends on the person, but if you don't hate these types of games it's at least worth a look.
Office Space: Idle Profits Review
Remember That Movie?
Office Space: Idle Profits is an idle clicker game that banks on the license for an almost 20 year old movie (oh my god I feel old) to draw attention. That's pretty much the best way I can explain it. Doesn't sound like much, eh?
Something, Something, Something, Stapler
Before I get into the obvious and pretty much already spelled-out conclusion, I do want to go over a few things. First of all, if you're not familiar with Office Space you go watch that movie and you watch it now. It's a hilarious satire on grueling 9-5 jobs from the creator of Beavis and Butthead of all places. It's a fantastic movie that everyone should watch at least once in their life.
Second, I do think that the game does a decent job of making little nods to the movie here and there without getting too ham fisted about it. Little things like the building you're constructing being called 'Initech' or having the portion where you tap to earn more money depicting Samir as he gets angrier an angrier from being stuck in traffic (although I think Michael or Peter would have been a bit more fitting in this case). Heck, the way you reset your progress in order to start over with slight (but permanent) profit gains, as is typical of clickers, is to save up enough red staplers that I can only assume are from Swingline to coax Milton into setting the building on fire.
Third, I appreciate how there's always some sort of Thing to do. Most of the time it's nothing more than tapping on the screen to generate income, but it's something. Of course there are several more tasks that can be performed when you've saved up enough cash as well. Most of it is old hat to anyone familiar with the genre, like opening up new floors to generate more profits or buying upgrades that provide small passive improvements - however you can also unlock and assign employees to different floors for added effect. It's not much of a tweak, but I do find a certain amount of amusement with being able to shuffle employees around to boost profits or drop Milton anywhere that isn't a basement storage room.
Unfortunately I did run into the inevitable issue of progress grinding to a halt fairly early on. This always happens, and it's always expected, but I thought I'd be able to cruise through at least a few more floors before hitting that 'nothing to do but wait' wall. Unlocking events at level 3 helps a tiny bit since it more or less provides a second building to start upgrading and you can switch back and forth between the two as often as you like. Still, it slows down in a hurry and that kinda stinks.
Lastly is the more glaringly obvious problem: this is just another idle clicker. Sure it features references to a great movie and uses some adorable cartoon renditions of beloved characters, but underneath it all there's nothing new.
A Case of the Mondays
For what it is, Office Space: Idle Profits isn't bad, but it isn't compelling, either. If you're a huge fan of the movie and that doesn't bother you, then you'll likely have a good time. If you hate games like this, you won't have a change of heart.
Office Space: Idle Profits Trailer
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