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DFG Exclusive Review Summary
Average, has some problems & recommended with caution.
- Plenty of DC heroes and villains to unlock and improve
- Several different modes to potentially keep you busy
- Activating special attacks sometimes lags several seconds
- Randomly earning gear is a pain
Heroes (and Villains) Assemble!
A whole lot of DC heroes and villains are back and ready to rumble in Injustice 2. With all the different characters, modes, equipment, and upgrade options it could seem a bit overwhelming. Thankfully it's all pretty straightforward once you get the hang of it.
Just Us League
What you do between fights can be almost as important as the fights themselves.
- Know your modes. Each mode (Campaign, Arena, Story, Leagues, Operations, Challenges, Resource Missions) has a purpose and can be a good way to improve your heroes and villains, or your skill as a player. Get to know the ins and outs of each one and find whatever works best for you.
- Send unused characters out on Operations. Operations take a certain amount of real time to complete, and the characters you use on them won't be available to fight while they're gone, but you'll earn some extra credits and experience points for completing them. The money is a nice bonus, but being able to level-up characters you can't fit on your team is particularly handy.
- Try to balance out your team. Every character falls into one of five classes (Might, Tech, Agility, Metahuman, Arcane). Each class has other classes that it's strong or weak against. By including more than one class on your team, you'll have a better chance of getting a leg up on your opponents - or at least preventing them from getting a leg up on you.
The combat may be simple to control, but there's a level of nuance to it as well.
- Close the distance with a forward swipe attack. Many combos and attacks will put space between the two fighters. If you want to keep the pressure on, try to account for that pushback by charging forward and keeping the combo going.
- You can swap characters in mid-combo. If you tap another character's portrait while in the middle of a combo, they'll jump in with their own attack that can then be strung together with more screen tapping attacks.
- Pay attention to character portraits. If someone on the team has a class advantage over your opponent, you'll see it reflected in their portrait in the top-left corner of the screen (pretty much a green 'up' arrow). If they're weak against them, it'll also show you (a red 'down' arrow). If you can, try to switch over to someone with an advantage - or at least try not to use someone who's weak against your opponent.
Not so Great in Practice
If it weren't for the spotty control lag, Injustice 2 would be a pretty solid (though ultimately simplistic) fighting game on mobile. Instead, it's more frustrating than fun. Hopefully an update or two will fix that.
Injustice 2 Review
Gods Still Among Us
Given how much everyone seemed to enjoy the first Injustice game (the mobile version did fairly well, as I recall), it seems only fitting that we'd get a sequel. But while the console version seems bigger, badder, and all-around better than the original, this particular mobile iteration isn't exactly super.
So Much Wasted Potential
First the good. Because that's how this stuff always goes, right? Injustice 2 is pretty much saturated with options. There are a whole bunch of recognizable DC heroes and villains that can be unlocked, which is a given. On top of that, characters can also level-up via fighting and completing missions (thus increasing their overall power and sometimes unlocking new abilities), passive talents can be learned or taught that can differentiate the same character from different players in different ways, and equipment can be found (and upgraded) to provide other boosts such as damage increases.
Even more variety is available in all the different modes that are available. Combat-centric stuff like the Campaign or Story modes present slightly different situations than just 'fight the other hero team until one side loses' by adding multiple henchmen to fight through first or by introducing special match effects such as random hero switching. Operations mode allows you to send characters off on missions that are completed in real time, and are a great way to level-up anyone you don't have room for on your team - and can earn you some extra cash and whatnot to boot. Then, of course, there's the Arena where you can pit your team against other players' teams in a fight for dominance and sweet, sweet prizes.
The problem is a lot of the other stuff that's generally really important in a fighting game. Having a simplified control scheme is perfectly understandable - it's essential for the platform, really - but there's an awful lot of input lag. Sometimes I'll tap the screen and my character will attack almost instantly, but other times it can take them up to a second (or more) to get their spandex covered butt in gear. This problem is even more noticeable when trying to use special moves, which on a lot more than one occasion have completely failed to activate (despite being usable) after multiple taps on the appropriate icon. Or sometimes I'll tap a special move icon and it'll activate a second or two after the fact. It pretty much depends on the whims of the game, really. This could be due to a rough patch in my connection, I suppose, but considering I've yet to have any real-time bouts against other players it would make an always on requirement rather pointless.
Finally, there's the whole 'gotcha' randomness that comes with most free games these days. Spending premium currency on two consecutive 'hero box' draws to receive the same hero both times is annoying, but I can sort of forgive it as just the random draw not working out in my favor. Completing the same Campaign boss fight 10+ times in a row (earning 3 stars each time) in an attempt to earn gear and earning nothing but a few coins with every single attempt I find a lot harder to let go. Either it's all one massive unlucky coincidence or the random number generator that doles this stuff out is designed to be stingy. I'm kind of inclined to believe the latter.
More Frustrating than Fun
If Injustice 2 was more responsive it would be much easier for me to look past the other issues I've had. I've played so many free games that it takes a lot to phase me in that regard. A fighting game where it can take a second or more for inputs to go through (if they do at all) is another matter entirely. Assuming these issues get ironed out I think it'll be a nice upgrade from the original mobile Injustice, but for now it's sort of an annoying mess.
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