Simple and Silly Fun
Flip Master Review
Reviewed by: Rob Rich
Avg. Rating: ( Player Ratings - Avg. Rating out of 5) Rate Edit
DFG Exclusive Review Summary
- Quick restarts makes it super easy to keep trying after a failure
- Gives out just enough coins to entice 'one more try' every time
- Figuring out the timing in order to land on your feet is pretty tricky with the default spin
- Ads get kind of annoying
› Read Full Flip Master Review
Ready to jump on a trampoline and do some flips? I hope so, because that's pretty much all Flip Master is. Fortunately that simplicity still ends up being quite a bit of fun.
Stick the Landing
As with any good 'simple' game, playing it is the easy part but playing it WELL is where things get tricky.
- Take your time to get used to the movement. Tucking and untucking is as simple as holding and letting go of the screen, yes, but the timing of the spins is where the challenge comes in. There's no real penalty for landing on your face or flying off the trampoline entirely, and restarting is quick, so when you first start out just mess around for a bit and get a feel for how your jumper moves.
- Landing on your feet is best. You can land on your butt, back, and sometimes your stomach without getting a game over, but managing to land on your feet is what will get you the most height.
- There's no shame in bailing out. If you think you might mess up a landing you can always straighten out while you're still high up in the air or untuck so that you land on your back. This will result in fewer points for that specific trick but increase the chances of you not wiping out.
- Untuck at the last second for a bigger jump. This is very tricky to pull off, but if you can straighten your legs out RIGHT before touching the trampoline (and land on your feet, of course), you'll jump even higher. Mess up and you'll either lose height or fail entirely, though.
- Grab whatever's floating above you. Sometimes it's coins, sometimes it's a big ol' red balloon (that's stuffed with coins). Either way, grabbing this stuff will come in handy.
- Spend your coins. What you choose to focus on is up to you, but you can spend your earnings on random drops from the prize machine (i.e. new levels, new jumpers, power-ups, etc), cosmetic items, or training.
- I'd recommend focusing on training first, unless you want to unlock a particular character more. By spending coins on training, you can increase the likelihood of earning more coins during future attempts. Things like making it easier to stick the landing properly, increasing spin speed, and so on will all help you make bank.
- You can play while training. You won't receive the benefits from training until it's complete, but you can still use the same character while the timer ticks down with no penalty.
Mind the Edge
I knew Flip Master was going to be a simple game, but I didn't expect to find myself playing so much of it. This is a solid waste of time. I mean that in the best possible way.
Flip Master Review
- Review by Rob Rich
Jump to it
It never ceases to amuse me just how often I'll play a free mobile game that I pretty much wrote off as a mindless time waster, only to find myself enthralled by it. It doesn't always happen, but in cases like Flip Master I always appreciate when it does. Don't get me wrong, it's definitely a mindless time waster, but it's a FUN mindless time waster.
The entire point of Flip Master is to bounce on a trampoline and do flips in the air. You can earn coins either by consistently landing well or grabbing them out of the air, too. But yeah, it's a very simple game where all you really have to do is tap and hold on the screen, then release at the right moment. Easy. On paper, anyway.
You're going to fail. A lot. It's one of those types of games. Simple though it may be to control, you need to be fairly on point with your timing in order to make the most of each attempt (and to grab things out of the air with any sort of accuracy). In fact I still have trouble landing properly when doing the regular somersault roll. Actually landing a jump well does feel pretty satisfying, though. And you can even get a bigger bounce if you're willing to risk waiting to untuck until your jumper is just about to hit the trampoline, giving you a sort of risk/reward mechanic but not really. This is also the type of game that encourages repeated plays and as such it's really quick to get back to the jumping.
Well, it's mostly quick. Sometimes ads will pop-up (I mean it IS a free game), and those can get a bit annoying. Though they don't appear after every single attempt, thank goodness. And honestly, even with the occasionally irksome interruption it's still really easy to get caught up in that 'just one more try' mindset. Maybe there's a balloon floating just out of reach (these appear every so often and contain around 20-ish coins) that you just HAVE to grab. Maybe you want to earn just a few more coins. Truth be told there are several ways that this game can get its claws into you.
That addictiveness is due to the easy of play and the equivocal ease of continuing, yes, but it's also because you can unlock all sorts of goodies. See, those coins I mentioned before can be used to buy a spin from a cartoony little prize machine, which can yield things like new trampolines to jump on (with slightly different quirks such as higher jump heights), new characters, power-ups, or even new types of flips. Coins can also be used to train your jumpers to improve things like their spin speed or make landing properly a little easier. There's also cosmetic stuff if you're into that.
Flip Master is the right kind of simple mobile game. It's really easy to control, difficult enough to keep you focused, and dangles that metaphorical carrot just close enough to keep you coming back for more. The ads can get a little annoying, but they're not so frequent that they make me want to quit.
Average Rating: ( Ratings)
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