Bubble, Bubble, Toil and, Well, More Bubbles
Bubble Witch 3 Saga
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DFG Exclusive Review Summary
- Bright and colorful visuals with some enjoyable animations
- Slightly varied level goals add a bit of variety
- More or less just another bubble popping puzzle game
- Sometimes you can get legitimately stuck and have no choice but to fail
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Bubble Witch 3 Saga is pretty much what you'd expect, even if you've never heard of the other two. You launch bubbles at other bubbles in order to pop bubbles and bubbles bubbles bubbles, with bubbles. Also cats.
Clean 'Em Out
There are a fair few variations to the basic formula, but everything centers around popping bubbles.
- Make use of your supercharged shot. After collecting so many clusters of bubbles, you'll be able to fire off a special bubble that will clear out anything nearby when it connects. Great for creating an open path or for removing small groups of non-matching bubbles.
- Pay attention to your 'on deck' bubbles. One will be active in the launcher, and the other will be sitting next to it. You can swap between these two bubbles by tapping on the launcher, thus giving you a bit more control over how you approach the clusters above you. Unless both bubbles are the same color, that is.
- You can swap out the supercharged bubble as well. If you earn the power-up but don't want to use it yet, tap the launcher to switch back to one of your regular bubbles.
- Bank shots are your friend. More often than not, a direct approach will be difficult. With the way most of the clusters are arranged, you'll often have to intentionally bounce your shots off the walls on either side in order to land your bubbles in the best spot.
- Owls can only be freed by matches. While explosive power-ups will remove regular bubbles with no problem, any trapped owls caught in the blast will stay trapped and reconnect with the main mass. You can use this to your advantage with the right planning, though.
- Aim high. It's possible - and often necessary - to clear out large bubble clusters further up in the level, thus causing any other bubbles attached to them to fall and be collected as well. It's a very important strategy when it comes to clearing levels within specific shot counts.
- The supercharged bubble doesn't count towards your move/shot total. Because the counter represents the total number of bubbles you'll have for a given level, and the super bubble is produced separately, it's essentially a free shot.
More: Bubble Witch 3 Saga Tips, Cheats and Strategies
Bubble Witch 3 Saga makes for an enjoyable bubble popper. It won't blow the socks off of anyone who's played similar games before, of course. However, newcomers and fans of the series will likely have a good time with it.
Bubble Witch 3 Saga Review
I'm no stranger to bubble popping games - plenty of fond memories of Bust a Move - but I am a relative newcomer to the Bubble Witch Saga series. Since I've never played any of King's other bubble poppers I won't be able to make direct comparisons, but I mean it's a game about launching bubbles at other bubbles. It's not exactly breaking new ground. That doesn't make it a bad game, of course, but it's not much of a stand out either.
The superfluous story begins with a mean cat with an eyepatch stealing a thing, the series' protagonist witch Stella giving chase, and then bubbles. Yeah, I know there's a bit more to the backdrop of a story than that, but I honestly don't care. Having a plot in a puzzle game is about as necessary as putting racing stripes on a tractor. All you really need to know going in is that those bubbles won't pop themselves.
Yawn-fest of an unnecessary story aside, Bubble Witch 3 Saga (wow that name) does at least look pretty nice. The backdrops and bubbles are bright, colorful, and crisp; the characters are sporting a much improved cartoony design over the first game (from what I can tell, anyway); and the victory animations are nicely done. There's something oddly cathartic about watching Stella whip out her wand and blast a bolt of energy off into the air.
As for the gameplay itself, well, you launch colored bubbles into other colored bubbles in order to pop clusters of them. You can swap between your current bubble and the next bubble if needed, and there's a handy line to help you with aiming. Chances are you've played something like this before. There are a few minor variations to the formula by way of goals such as freeing owls (i.e. popping specific bubbles with the birds trapped inside) or reuniting ghosts with their families (i.e. clearing specific paths to the top of the level), but it all boils down to bubble popping. Even the 'boss fights,' which task you with defeating enemies via sending fairies after them. Of course you have to free said fairies by popping bubbles. Don't get me wrong, all those little variations are appreciated, but don't expect to be doing anything that isn't popping bubbles.
One unexpected problem I ran into was how unfortunate coincidence of the move limit and the random supply of bubble ordinance sometimes get in each others' way. It hasn't happened often, but I have had a couple of rounds where I was left with no conceivable way to win. A combination of only having two turns left and needing to clear out two different colored clusters, say for example red and yellow, but only having the wrong color available (i.e. two yellows), left me with zero chances. Again, it hasn't happened often but it's extremely irritating when it does happen. Especially when you consider that you're given a limited number of lives/failures that you'll have to wait to refill.
Hum Drum Hocus Pocus
Outside of the getting stuck thing, there's really nothing wrong with Bubble Witch 3 Saga. Okay, the title is also kind of awkward. Some might take issue with the by-the-numbers free-to-play monetization but it's nothing we haven't seen before and it's no worse than you'll find elsewhere. It's a fun little bubble popping puzzle game. Thing is, there's not really anything special about it, either. Unless you're a fan of the series and/or characters, there's nothing about it that stands out from the crowd.
- Review by David Galvin
Dave Galvin is a freelance writer and avid gamer. Somehow, he managed to find a way to combine the two passions.
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