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DFG Exclusive Review Summary
A superior game, one of the very best in its category.
- A bright and colorful world to destroy
- Creates an addictive loop of blowing stuff up, upgrading, and repairing
- Too easy to get hung up on walls and other obstacles
- Falls apart if the online connection is bad
Vehicular Throw Down
Crash Club - Drive & Smash City is an odd little combo of online multiplayer leaderboard competition and car combat, and it's a combo that works. Simply getting around is easy enough but there's more to it that just driving and shooting. Not a whole lot more, but more.
Kick the Tires and Light the Fires
You'll be flooring it from the get go, but it's in your best interest to take things slow at first and get used to the basics.
- Smash everything. Almost anything that isn't a building or another car can be destroyed by driving into it, and that's a good thing. You can earn a bit of extra cash by destroying stuff, and that cash will come in handy.
- Keep an eye out for garages. There are several garages located around the map, which you can visit in order to fix and/or improve your car (while also getting a little bit of a breather). You don't necessarily need to drive into each one the moment you see it, but try to make a mental note of where they are so you can get back to them when you've got cash to spend.
- Remember to fix your car. You can spend the money you earn from smashing stuff and destroying other cars to fix yourself up. If you're hurting, definitely do this.
- Weapons have finite ammo. When you buy a new weapon at a garage, it only has so much ammo. Once you use it up it's gone - you won't be able to refill it on the street. If you run out or start to run low on ammo, visit a garage to either buy a new weapon or buy a replacement for the one you've got - thus topping off the ammo.
- Be sparing with your boost. You can only boost so many times before you run out, and the only way to refill your boost is to pay for it at a garage. On top of that, you can't stop a boost that's in-progress so make every use of it count.
Skip the DMV
Crash Club feels like a natural progression and refinement of games like slither.io in that it applies the formula to a more complex genre - car combat in this case. It's a match I didn't think we needed to see, but now I can't wait to see what other combinations developers can come up with. Anyway, it's good stuff!
Crash Club - Drive & Smash City Review
Crash Club - Drive & Smash City more or less unapologetically gets right to the action. You start it up, you're given a brief tutorial, then it's off to the races - or in this case it's more 'wanton destruction' than 'races' but you get the idea. Point is, I wasn't entirely sure what to expect but I didn't have long to wonder. Turns out it's a clever and enjoyable mash-up of vehicular combat and one life online leaderboard domination. Imagine a game like Twisted Metal or Vigilante 8, but structured similarly to something akin to slither.io. It's sort of like that.
All the (Road) Rage
Each game of Crash Club is a self-contained free-for-all where players from all over the place are randomly matched, tossed into a rather size-able chunk of a cartoony city, and tasked with being the one that lasts the longest and blows up the most cars. If you get wrecked, you're done. If you can keep going, you'll steadily climb the leaderboard. You also earn more coins (useful for cosmetic upgrades) and can sometimes find gems (needed for unlocking new rides) as you tear up the town, so the longer you're in it the better your earning potential.
I do like the look of everything in this game. The city is very colorful and cartoony, and thankfully the important stuff like shops where you can pull in to repair and upgrade still stands out. The various vehicles also look good, and can be customized with all sorts of random unlocks like goofy antenna bobbers and decals. You're probably not going to notice most of those cosmetic tweaks while plowing through stop signs and swerving to avoid oncoming missiles, but it's nice to see those details in the main menu, at least.
Primarily, though, it's all about the action. Crash Club feels sort of like a bigger budget take on games like slither.io and diep.io, where the game world is populated with a bunch of players who all have to fight for dominance and a single death means you're out. Only here instead of the simplicity of trying to devour the leftover bits of eliminated players, you use money earned from destruction to repair and upgrade your car at designated garages. It's a simple idea, as this kind of stuff tends to be, but it's a great tweak to the formula. Having to decide between more powerful weaponry, replacing a gun that's almost out of ammo, or repairing your car can be an excruciating and highly tactical decision.
The driving itself can sometimes be a little irksome, though. For the most part it's fine, and the simplistic control scheme does an admirable job, but due to the automatic acceleration it can be a bit too easy to get stuck on the edge of a building or against other obstacles because you can't really stop and back away from them. Instead you just have to grind against them until you're able to turn away. It's also worth mentioning that since this is a game meant to be played online with other people, a bad connection can create problems. This is a given, really, but unfortunately times lag spikes can completely ruin a playthrough as rival vehicles pop in and out of existence and you get hit with a missile from someone you never knew was there.
Don't Blow it
Minor gripes about getting stuck on scenery and the expected problems with bad connections aside, Crash Club - Drive & Smash City is a really good time overall. It's a fun distillation of what makes car combat games entertaining, wrapped around a competitive leaderboard system that's proven to be almost as habit forming as clicking cookies (or whatever else has been crammed into that formula these days).
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