Sword of the Stars is a space based “4X” (explore, expand, exploit, and exterminate) turn-based strategy game which has you leading one of four races, Human, Hiver, Tarkas, and Liir, in the task of conquering the entire galaxy.
Essential Info at Your Fingertips
One of the intriguing aspects to this title is the actual 3-D interface and strategy map. Having a tech tree and overall galaxy map that has you zooming and rotating your view is a new and fascinating way to perceive and plan your strategies. The whole command system is quite easy to use as well since most of your empire managing is done with simple slide bars. You can set how much spending goes into research, ship construction, terraforming, and infrastructure development and the game will automatically calculate the results such as shortened construction time or increased income from a planet.
Customizable Game Maps
As for gameplay, you have a few options in creating your gameplay galaxy, such as the shape, number of enemies, and the choice of up to 350 stars, which lets you have quite a lot of control over how long and difficult a game you'll face. What is really interesting is how each of the four races travel between systems and how this affects your strategy. For example, humans quickly travel between stars using special space lanes, while the insect-like hivers must slowly fly their special gate ships to new stars to set up interdimensional gateways that allow instantaneous travel to any other gateway. This means you can blockade key planets to contain human players if you know their space lanes or rush reinforcements around the galaxy with hiver gateways.
Changing Tech Tree Keeps Things Interesting
There is also a dynamic tech tree system which changes what technologies you can research with each new game you play which keeps things interesting as you'll have to adjust to different strategies. This is especially evident when using the ship designer since you must constantly design new ships to utilize breakthroughs and counter enemy weapon systems.
Some Problems With Combat and Diplomacy
It is within the combat system that a few issues arise however. The combat is in real-time but you can only give very general commands such as where to move, attack in a standoff position, or close-attack range. This may give a more realistic command experience but sometimes it felt like having a little more control would be nice. Each battle also takes several minutes to resolve and you can't flee from battles until a certain time has expired which can slow down the pace quite a bit.
The only other slight problem was that the diplomacy system was a bit limited since you could only really trade by giving away a portion of your research for that turn or credits without any bartering.
Conclusion - Good Turn Based Strategy With Unique Features
Overall, Sword of the Stars provides a streamlined and pleasant turn-based strategy experience that is great for fans of the 4X genre. It has a few issues that detract a bit from the gameplay, yet adds in some new and interesting features that make it stand out from other games within the genre.
Recommend & Share this Review: