World of Tanks is a well made and challenging multiplayer action game!
DFG Exclusive Review Summary
- Decently sized maps with layouts that encourage using terrain to your advantage
- Quite a few different tanks to unlock, purchase, and upgrade
- No good way to practice before getting thrown into matches with other players
- Important repair items are limited use and must be bought.
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World of Tanks feels like itâs been around forever, and yet this is the first time Iâve ever really tried playing it. Turns out itâs not as excruciatingly outside of my wheelhouse as Iâd feared! Itâs also a little more complex than I was expecting.
Hold the Line
Simply shooting at red things isnât going to cut it.
Donât Tread on Me
While World of Tanks is a competent game overall, but being tossed right into multiplayer matches after just learning the basics is pretty challenging and Iâm not a fan of the need to constantly buy repair items. Still definitely worth a look if youâre interested in online competitive multiplayer.
World of Tanks Review
To be completely honest, I wasnât looking forward to playing World of Tanks for review. Iâm not a fan of competitive play, Iâm even less of a fan of online multiplayer matches with random strangers, and tanks are one of my least favorite types of vehicle used in war. Yet here we are, and surprisingly enough I ended up enjoying aspects of this game once I finally started playing.
For the unfamiliar, World of Tanks is basically a game of capture-the-point mixed with team deathmatch - where everyone is a tank. Matches are typically won by either capturing the other teamâs base, or by destroying all of the other teamâs tanks. Depending on the map and mode things can be a little more involved than that - like when there are several control points that need to be controlled - but for the most part itâs âblow everyone up or sneak around and take control of a thing.â
The maps are small enough that it doesnât take long to find the opposition, but large enough that thereâs plenty of room to maneuver to the point that itâs possible to sneak a faster tank through the front lines with a little luck and careful driving. There are a number of variables to the terrain that can also influence how you approach a given situation. Elevation is important to consider because tanks can aim up a lot easier than they can aim down, buildings can be used for cover or to hide behind in an attempt to flank, and even bushes can hide you in a pinch.
Itâs a shame that there isnât a good way to practice before getting thrown into a multiplayer match, though. Sure thereâs a training mode with a few levels that teach you the basics, but I was really hoping to have a ârealâ match with bots before having to deal with the pressure of not being dead weight to a team full of other players right out of the gate. I mean itâs good that newbies are grouped together in the beginning - newer accounts are, anyway, but whether or not the person playing has experience is another matter entirely - but Iâd have still preferred a little more hands on time before getting tossed into the fray.
I mentioned that Iâm not a fan of tanks, and this is true, but I know there are people out there who love them and I think theyâll be pleased with World of Tanksâ roster. There are a lot of treaded armored vehicles here (donât ask me how accurate they are, though), of various makes and models. Some are faster, some are slow but well armored - you probably know the drill if youâre even a little familiar with action games that involve character classes of any type. So yeah, there are plenty of tanks, which you can unlock, buy, and upgrade. You can also hire and train crew who can provide useful passive buffs and perks. Though as you might expect, all of this stuff is subject to freemium systems like needing to earn experience (and then spend it) to unlock something, then spend actual money (assuming you have enough) to purchase what you just unlocked.
My main not totally subjective and mired in my own personal biases complaint, though, is the way items work. This being a game that focuses almost entirely on combat, your tank is bound to take a beating. This can lead to things like busted treads, fires, injured crew, and so on. Fine. You can acquire items that are used in-game to fix/extinguish/heal or otherwise deal with these problems as they arise. Also fine. What bothers me is how these items have to be purchased using in-game currency, and have limited uses. These are things youâre going to have to use a lot as you play, and end up being a drain on your virtual wallet. Granted these items (at least the low end ones) donât cost an overly absurd amount, but Iâd have much rather spend a bit more on a one-and-done piece of gear instead of constantly having to restock my reserves.
In the end I didnât hate World of Tanks, which is not how I saw things going. Itâs still absolutely, without question, not a game tailored to my specific interests but I think I can understand why itâs gotten to be popular. From a more objective viewpoint Iâm not fond of some of the free-to-play systems or the hardline âitâs multiplayer or nothingâ approach, though. Gameplay-wise it works well enough and thereâs more strategy to combat than simply driving in circles and shooting, and thatâs always a good thing. If youâre curious I donât see the harm in checking it out, but if youâre like me and this sort of stuff just isnât your bag itâs not going to change your mind.
- Review by Rob Rich
Average Rating: ( Ratings)
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