Card Wars Kingdom Gets Almost Everything Right!
Card Wars Kingdom
Avg. Rating: ( Player Ratings - Avg. Rating out of 5) Rate & Review
Categories/Tags: free to play
DFG Exclusive Review Summary
- Strips out the unnecessary fluff of the first Card Wars while adding other more interesting elements.
- The focus on creatures adds a bit more tension and keeps games from running too long.
- Can be tricky to keep track of which creatures draw what cards.
- Difficulty spikes pretty dramatically.
- Misses the mark with almost all of its freemium monetization.
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Card Wars Kingdom is something of an evolution of the original digital card game that was based on an episode of Adventure Time. It uses familiar themes, and many of the familiar cards, but the underlying structure is actually far different. Itís not as deep but itís not shallow, either, and it plays a lot faster - all good things as far as Iím concerned.
Much of Card Wars Kingdom can be compared to Hearthstone. If youíre not familiar with Blizzardís popular card game, however, this should get you up to speed.
The biggest change in Card Wars Kingdom is a focus on creatures. Youíre only allowed to use so many per match, and once theyíre all knocked out youíre done.
Card Wars Kingdom is a good follow-up that takes a familiar formula and does its own thing with it. Fans of the first game may be expecting something different, but it can be a lot of fun if youíre open to it.
Card Wars Kingdom Review
Iíve made little (read: no) effort to hide my disdain for the original Card Wars. The game itself was fine - even enjoyable - but I couldnít look past the inclusion of a free-to-play stamina meter in a game you have to pay to download. I still think itís gross, to be perfectly honest.
Card Wars Kingdom, on the other hand, is a free download so the monetization makes a lot more sense and comes off as a lot less icky. Itís more than just a free version of an existing paid game, however; itís practically a complete overhaul.
Old vs. New
The differences between both games are a bit too many to list (and stay within a predefined word count), but believe me when I say playing one feels very different from playing the other. Card Wars Kingdoms strips away most of the more fiddly elements from the original and smooths everything out quite a bit. Iíd liken it to comparing Magic: The Gathering and Hearthstone, truth be told.
Creatures are a much bigger focus this time around. Thereís a hard limit of five per team/deck, but all of them are available to summon right from the start. They typically donít cost much to summon, but the stronger they get the more youíll have to spend to make them attack.
Another interesting wrinkle is how you get to draw more cards by attacking. Each creature has a total of five different cards they can generate after attacking. This means that additional spells, debuffs, boosts, and so on can only be acquired through combat. Itís actually a very interesting mechanic that encourages more aggressive play. That, coupled with the limit on how many creatures can be used in a single match, keeps battles from overstaying their welcome.
However, trying to keep track of what creatures can produce what cards can be difficult. You can tap on them at any point to bring up their info, and tap on individual cards for more details, but having to do so can be rather arduous. I donít really know how they could have done it any differently, though. I suppose itís just one of those things that will get easier the more you play.
Needs More Tweaking
Believe it or not I actually prefer the gameplay in Card Wars Kingdom over the original. Itís faster, less fiddly, and is just an overall smoother game to play. The problem is, its free-to-play nature gets in the way a lot of the time.
I know it sounds ridiculous for me to complain about the first game essentially being the same thing (only you have to pay to download it), but the balance of monetization elements here feels pretty off. Thereís a stamina meter or sorts, and thatís fine. You can earn premium currency by completing daily and global missions, which is also fine. Premium currency can be spent to draw new cards, regular currency can be spent to fuse cards and make them stronger, and you can earn the occasional card randomly through battles - all fine.
It can take quite a while to save up enough regular currency to fuse cards, though. Drawing cards with premium currency also takes quite a bit. Worst of all, the game ramps up the difficulty extremely quickly while also forcing players to either forfeit their earnings after a loss or spending premium currency to continue. This is one of my least favorite forms of monetization on a good day, and itís even worse when the game is obviously made more difficult in order to give players more of a ìnudge.î
Overly-pushy monetization and somewhat silly difficulty spikes aside, Card Wars Kingdom is actually quite a bit of fun. Itís similar enough to other digital card games to make getting into it easier (for those who play such card games, anyway), but it also does its own thing to great effect.
- Review by Rob Rich
Average Rating: ( Ratings)
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