Home > Metal Knights Strategy Guide > Getting the Upper Hand

Metal Knights Strategy Guide

Printer friendly version

Base Establishment
Opening Moves
Managing Cities
Moving Tips
University Tips
Units
Getting the Upper Hand

VII. Getting the Upper Hand

  1. Knowing how far you can move in a turn is essential. You can sometimes surprise an enemy by capturing a city he didn't think you can reach.
  2. Hide your units in your cities or resources between turns. Never reveal more about your strength than you have to.
  3. Stealth units are way cool. The stealth units are the Commando, Shark, and Furtif. Use them well.
  4. The Hercule is one of the most important units in most games. Get it soon for vast maneuverability and attack options.
  5. You opponent cannot fly over or move through your occupied cities that only have 1 or 2 spaces in between them. Therefore, expansion can be a great defense.
  6. Since a unit's turn is done once it attacks, you want to make your opponent use up unit turns by attacking non-essential targets. Use fortifications in cities to slow down an enemy advance.
  7. Play against yourself or the computer (for registered users) to practice moves and tactics. Match up units against each other to test strengths.
  8. Go after groups of wrecks at all costs. The wealth of cash might mean the game for you. Don't worry about few wrecks spread out.
  9. Sometimes an indirect approach is much more profitable than a head on attack.
  10. Always keep your opponent guessing and stay on the offensive.
  11. Register the game. Registered users get an upper hand by being able to play more games at once and get more experience and also the ability to keep technological upgrades without worrying about buying universities on successive turns. This can be a huge help in any game.

There are several registration options:

Gold Registration ($16.00) - Play against computer artificial intelligence on your local computer whenever you want. All future upgrades of the game are free.

NetMetal Registration ($24.00) - Play up to 8 games online at once, keep technology, and create your own alliances. Able to reset your records if you wish. All future upgrades of the game are free.

NetMetal Lite Registration ($16.00) - Play up to 6 games online at once, keep technology, and create your own alliance. All future upgrades of the game are free.

Gold + NetMetal Registration ($32.00) - All the features of Gold and NetMetal registration. Play against computer, play up to 8 games online at once, keep technology, and create your own alliances. Able to reset your records if you wish. All future upgrades of the game are free.

Register online through a secure server at RegNow


Hot Games:   Risk 2 - Scrabble - Diner Dash - Spider Solitaire - Monopoly 3 - Game of Life - Civilization 3
Virtual Villagers - Family Feud - Bejeweled 2 - Kudos - Worms 2 - Azada - Rollercoaster Tycoon

Arcade Games  |   Board Games |   Card Games  |   Chess Games  |   Freeware Games  |   Kids Games  |  Online Games
Pool Games  |   Puzzle Games  |   Racing Games  |   Risk Games  |   RPG Games  |   Simulation Games  |   War Games  |   Word Games

Free Games  |  About Us  |   Sites Recommending DFG  |   Other Sites  |  Contact   |   Privacy   |   Terms of Use
DFG Store     Retired Games     Webmasters    Links    The Story of Jesus

Copyright 2008 Alpha Internet Media & Download Free Games (TM) - All Rights Reserved