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Metal Knights Strategy Guide

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Base Establishment
Opening Moves
Managing Cities
Moving Tips
University Tips
Units
Getting the Upper Hand

V. University Tips

For unregistered players, you have to buy universities in the same turn or on consecutive turns to get advanced technology. Registered players never lose their tech level no matter what turn they buy a university. Unregistered players must plan their buying accordingly and make sure they have enough money to keep building technology on successive turns.

Here is how much each tech will cost so you can plan how much you will need to save:

Ground University

Panther - $80
M3/Elf - $86
Commando - $176
Striker/Tiger - $114
Grizzli - $140
Patriot - $178
Artillery - $182
Air Freedom - $180
Scorpion - $208
Scud - $232
Metal Knight - $220

Naval University

Destroyer - $122
Shark - $198
Shooter - $216
Captain - $248

Air Force University

Predator - $264
Hercule - $206 (must have up to Patriot tech)
Apache - $300
Eagle - $340
Falcon - $310
Furtif - $372
Nuclear - $2000

Next: Units


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