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Metal Knights Strategy Guide

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Base Establishment
Opening Moves
Managing Cities
Moving Tips
University Tips
Units
Getting the Upper Hand

II. Opening Moves

Purchase a transport and load into it a bulldozer, truck, and infantry unit. You can then establish a resource(s) with the bulldozer, mine them with the truck, and establish a nearby city with the infantry unit. This will help you get your resource economy going very quickly at the beginning of the game. Head to resources that are grouped right next to cities first, at least two, preferably three right near a city. You will then be able to harvest these resources with a truck and transport combo. The transport will give your truck much more range and ability to harvest 2-3 resources per turn and return them to a city to cash in.

Buying a ground university will give you the ability to make the Panther unit. These motorcycle troops are good at traveling quickly and capturing cities. They are also better at attack and defense than infantry and are great scout units. Use them with transports for super long range.

If near water, you may want to run the risk of putting your base next to water, buying a cargo, and loading it up with troops for fast exapansion and capture of waterside cities. Just make sure your base is well defended against any kind of water attack or landing.

Your first few turns should be used to capture cities, establish resource "clusters" near cities that you can harvest, and saving money for tech upgrades and more advanced units. Resist the urge to buy lower tech units unless you absolutely need them. One of the strongest early units is either the Predator aircraft or Tiger. The Predator can reach enemy expansion units (Trucks or Panthers) and quickly and wipe them out. The Tiger is great for taking out units entrenched in a fortified city.

Next: Managing Cities


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